Marinating...
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Every scene starts as a coordinate — three numbers and no volume. Scroll down and follow one vertex as it traces its way into a world.
Join vertices and you get lines. Close four of them up and you have the simplest solid there is.
Tetrahedra, cubes, octahedra, icosahedra — the building blocks every engine ships with, now with faces for light to land on.
Transforms, hierarchy, instancing. Dozens of copies of one box in a single draw call, wrapped around a knot.
Authored meshes loaded from glTF — thousands of triangles, normalised, re-materialed and set spinning.
Textures, materials and light, a whole system of them. The trace threads every planet and comes to rest in the sun — the thing every one of those vertices was for.
3D experiments and creative projects will appear here. Check back soon for new additions!